May 03, 2010 Warhammer II. Posted by 6 months ago. Expanded Mortal Empires Map! Warhammer II. 629 comments. Save hide report. The world of Total War: Warhammer II encompasses three continents: Southlands, Lustria and Naggaroth and the great island of Ulthuan. These territories lie on the south and west of the Warhammer land, which sort of corresponds to Africa and the Americas.
- Warhammer 2 Mortal Empires Map 2020
- Total War: WARHAMMER II - Mortal Empires On Steam
- WORLD DOMINATION! Total War: Warhammer 2 Mortal Empires ..
That small number of races is about to increase significantly within the next two months. Developer Creative Assembly has confirmed the Warhammer 2 Vortex campaign map will be combined with the original Total War: Warhammer Old World map for a combined campaign titled Mortal Empires.
There might only be four starting factions with Total War: Warhammer 2, but the Vortex campaign still covers a staggering area of the map with several different continents and seas on display.
Warhammer 2 Vortex Campaign Map And Settlements
Looking down at that overland campaign map for the base game, you might notice some similarities there to real world topography – and that's absolutely not coincidence. Warhammer is essentially set on Earth in the past, while 'Holy Terra' is Earth in the far future with Warhammer 40,000.
Many players coming into Warhammer from the Total War franchise (rather than the other way around) didn't realize that the Old World is purposefully analogous to Europe, while the New World Vortex campaign map is essentially North and South America, Africa, and an area representing lost Atlantis.
Below is a list of every single settlement currently available in the game at launch, broken out by faction. Note that the Skaven settlements appear as abandoned ruins to all other players and aren't on a fixed location on the map.
Faction | Settlement |
---|---|
High Elves | Lothern |
High Elves | Order of Loremasters |
High Elves | Avelorn |
High Elves | Caledor |
High Elves | Chrace |
High Elves | Citadel of Dusk |
High Elves | Cothique |
High Elves | Ellyrion |
High Elves | Fortress of Dawn |
High Elves | Nagarythe |
High Elves | Saphery |
High Elves | Tir Anoc |
High Elves | Tor Elasor |
High Elves | Yvresse |
Dark Elves | Naggardon |
Dark Elves | Cult of Pleasure |
Dark Elves | Bleak Holds |
Dark Elves | Blood Hall Coven |
Dark Elves | Clar Karond |
Dark Elves | Cult of Excess |
Dark Elves | Deadwood Sentinels |
Dark Elves | Drakla Coven |
Dark Elves | Ghrond |
Dark Elves | Hag Graef |
Dark Elves | Har Ganeth |
Dark Elves | Kardond Kar |
Dark Elves | Scourge of Khaine |
Dark Elves | Ss'ildrator |
Dark Elves | The Forgebound |
Skaven | Clan Mors |
Skaven | Clan Pestilens |
Skaven | Clan Eshin |
Skaven | Clan Gnaw |
Skaven | Clan Mordkin |
Skaven | Clan Moulder |
Skaven | Clan Septik |
Skaven | Clan Skryre |
Skaven | Clan Spittel |
Lizardmen | Hexoatl |
Lizardmen | Last Defenders |
Lizardmen | Itza |
Lizardmen | Sentinels of Xeti |
Lizardmen | Southern Sentinels |
Lizardmen | Tlaqua |
Lizardmen | Tlaxtan |
Lizardmen | Xlanhuapec |
Lizardmen | Zlatlan |
An overview of the entire Warhammer 2 base Vortex campaign map (via flyby) can be seen in the video clip below for a more up close experience than the overland map.
Mortal Empires Combined Map And Settlements
With the two campaigns combined, there will be changes in the Old and New World maps to include features from both games, like the Lizardmen's Geomantic Web, the Black Arks of the Dark Elves, and of course the Skaven ability to spread corruption in neighboring provinces.
Getting the two maps to snap together will require some terrain changes – and while we don't have the full combined Mortal Empires map yet to actually look at, we do know which settlements will be included. Below we've listed out all 295 Mortal Empires campaign settlements currently confirmed.
Based on the settlement list, it seems like some areas have been removed entirely or shifted to new areas, so there may be different starting points for several Total War: Warhammer factions in Mortal Empires.
Warhammer 2 Mortal Empires Map 2020
Province | Settlement |
---|---|
Aghol Wastelands | Fortress of the Damned |
Aghol Wastelands | Palace of Princes |
Aghol Wastelands | The Palace Of Ruin |
Ash River | Numas |
Ash River | Quatar |
Ash River | Springs of Eternal Life |
Atalan Mountains | Eye of the Panther |
Atalan Mountains | Martek |
Atalan Mountains | Vulture Mountain |
Avelorn | Evershael |
Avelorn | Gaean Vale |
Avelorn | Tor Saroir |
Blackspine Mountains | Plain of Dogs |
Blackspine Mountains | Plain of Spiders |
Blackspine Mountains | Red Desert |
Caledor | Tor Sethai |
Caledor | Vauls Anvil |
Charnel Valley | Granite Massif |
Charnel Valley | Karag Orrud |
Chrace | Elisia |
Chrace | Tor Achare |
Coast of Araby | Al Haikk |
Coast of Araby | Copher |
Coast of Araby | Fyrux |
Cothique | Mistnar |
Cothique | Tor Koruali |
Crater of the Walking Dead | Doom Glade |
Crater of the Walking Dead | Rasetra |
Deadwood | Dargoth |
Deadwood | Nargrar |
Deadwood | Shagrath |
Deadwood | The Frozen City |
Devil's Backbone | Lahmia |
Devil's Backbone | Lybaras |
Devil's Backbone | Mahrak |
Doom Glades | Hag Hall |
Doom Glades | Ice Rock Gorge |
Doom Glades | Temple of Addaioth |
Doom Glades | Vauls Anvil |
Eataine | Angerrial |
Eataine | Lothern |
Eataine | Shrine of Asuryan |
Eataine | Tower of Lysean |
Ellyrion | Tor Elyr |
Ellyrion | Whitefire Tor |
Great Desert of Araby | Bel Aliad |
Great Desert of Araby | Black Tower of Arkhan |
Great Desert of Araby | El-Kalabad |
Great Desert of Araby | Pools of Despair |
Headhunters Jungle | Mangrove Coast |
Headhunters Jungle | Marks of the Old Ones |
Headhunters Jungle | Jungle Oyxl |
Hell Pit | Hell Pit |
Huahuan Desert | Chamber of Visions |
Huahuan Desert | Sentinels of Xeti |
Huahuan Desert | The Golden Colossus |
Iron Mountains | Altar of Ultimate Darkness |
Iron Mountains | Har Kaldra |
Iron Mountains | Naggarond |
Iron Mountains | Rackdo Gorge |
Ironfrost Glacier | Dagraks End |
Ironfrost Glacier | Ironfrost |
Ismuths of Lustria | Fallen Gates |
Ismuths of Lustria | Hexoatl |
Ismuths of Lustria | Skeggi |
Ismuths of Lustria | Ziggurat of Dawn |
Jungles of Green Mists | Spektazuma |
Jungles of Green Mists | Wellsprings of Eternity |
Kingdom of Beasts | Serpent Coast |
Kingdom of Beasts | Temple of Skulls |
Kingdom of Beasts | The Cursed Jungle |
Land of Assassins | Lashiek |
Land of Assassins | Palace of the Wizard Caliph |
Land of Assassins | Sorcerers Island |
Land of the Dead | Khemri |
Land of the Dead | Pyramid of Nagash |
Land of the Dead | Zandri |
Nagarythe | Shrine of Khaine |
Nagarythe | Tor Anlec |
Nagarythe | Tor Dranil |
Northern Great Jungle | Chaqua |
Northern Great Jungle | Temple of Tlencan |
Northern Great Jungle | Xahutec |
Northern Great Jungle | Xlanhuapec |
Northern Great Jungle of Pahualaxa | Macu Peaks |
Northern Great Jungle of Pahualaxa | Port Reaver |
Northern Great Jungle of Pahualaxa | Shrine of Sotek |
Northern Great Jungle of Pahualaxa | Swamp Town |
Obsidian Peaks | Circle of Destruction |
Obsidian Peaks | Clar Karond |
Obsidian Peaks | Storag Kor |
Obsidian Peaks | Venom Glade |
Saphery | Port Elistor |
Saphery | Tor Finu |
Saphery | Tower of Hoeth |
Shifting Sands | Antoch |
Shifting Sands | Bhagar |
Shifting Sands | Ka-Sabar |
Skavenblight | Skavenblight |
Southern Great Jungle | Axlotl |
Southern Great Jungle | Itza |
Southern Great Jungle | Subatuun |
Southern Great Jungle of Pahualaxa | Floating Pyramid |
Southern Great Jungle of Pahualaxa | Monument of the Moon |
Southern Great Jungle of Pahualaxa | Pahuax |
Southern Great Jungle of Pahualaxa | The High Sentinel |
Southlands Jungle | Tower of the Gods |
Southlands Jungle | Teotiqua |
Southlands Worlds Edge Mountains | Karak Zorn |
Southlands Worlds Edge Mountains | Lost Plateau |
Southlands Worlds Edge Mountains | Mount Arachnos |
Spine of Sotek | Hualotal |
Spine of Sotek | Mine of the Bearded Skulls |
Spine of Sotek | Monument of Izzatal |
The Black Coast | Arnheim |
The Black Coast | Bleak Hold Fortress |
The Black Flood | Cragroth Deep |
The Black Flood | Hag Graef |
The Black Flood | Shroktak Mount |
The Black Flood | Temple of Khaine |
The Broken Land | Blacklight Tower |
The Broken Land | Karond Kar |
The Broken Land | Slavers Point |
The Chill Road | Ashrak |
The Chill Road | Ghrond |
The Chill Road | The Great Arena |
The Clawed Coast | Hoteks Column |
The Clawed Coast | The Monoliths |
The Clawed Coast | The Twisted Glade |
The Creeping Jungle | Temple of Kara |
The Creeping Jungle | Tlanxla |
The Creeping Jungle | Tlaxtlan |
The Road of Skulls | Har Ganeth |
The Road of Skulls | Kauark |
The Road of Skulls | Spite Reach |
The Road of Skulls | The Black Pillar |
Tir Anoc | Tor Anroc |
Tir Anoc | Whitepeak |
Titan Peaks | Ancient City of Quintex |
Titan Peaks | Ironspike |
Titan Peaks | Ssildra Tor |
Titan Peaks | The Moon Shard |
Vampire Coast | Pox Marsh |
Vampire Coast | The Awakening |
Vampire Coast | The Blood Swamps |
Volcanic Island | Fuming Serpent |
Volcanic Island | The Star Tower |
Yvresse | Elessaeli |
Yvresse | Tor Yvresse |
Athel Loren | Crag Halls |
Athel Loren | Vauls Anvil |
Athel Loren | Waterfall Palace |
Athel Loren | Yn Edryl Korian |
Averland | Averheim |
Averland | Grenzstadt |
Bastonne Et Montfort | Castle Bastonne |
Bastonne Et Montfort | Montfort |
Black Mountains | Karak Angazhar |
Black Mountains | Karak Hirn |
Black Mountains | Mighdal Vongalbarak |
Blightwater | Deff Gorge |
Blightwater | Karak Azgal |
Blightwater | Kradtommen |
Blightwater | Misty Mountain |
Blood River Valley | Barag Dawazbag |
Blood River Valley | Barak Varr |
Blood River Valley | Dok Karaz |
Blood River Valley | Varenka Hills |
Bordeleaux Et Aquitaine | Aquitaine |
Bordeleaux Et Aquitaine | Bordeleaux |
Bordeleaux Et Aquitaine | Brionne |
Bordeleaux Et Aquitaine | Castle Carcassonne |
Chaos Wastes | Chaos Wastes |
Couronne Et Languille | Couronne |
Couronne Et Languille | Languille |
Death Pass | Iron Rock |
Death Pass | Karag Dron |
Death Pass | Karak Drazh |
Desolation of Nagash | Black Iron Mine |
Desolation of Nagash | Karak Azul |
Desolation of Nagash | Spitepeak |
Eastern Badlands | Crooked Fang Fort |
Eastern Badlands | Dringorackaz |
Eastern Badlands | Karak Eight Peaks |
Eastern Badlands | Valayas Sorrow |
Eastern Border Princes | Akendorf |
Eastern Border Princes | Matorca |
Eastern Oblast | Praag |
Eastern Oblast | Volksgrad |
Eastern Sylvania | Castle Drakenhof |
Eastern Sylvania | Eschen |
Eastern Sylvania | Waldenhof |
Estalia | Bilbali |
Estalia | Magritta |
Estalia | Tobara |
Forest of Arden | Castle Artois |
Forest of Arden | Gisoreux |
Gianthome Mountains | Khazid Bordkarag |
Gianthome Mountains | Kraka Drak |
Gianthome Mountains | Sjoktraken |
Gianthome Mountains | Baersonlings Camp |
Gianthome Mountains | Frozen Landing |
Helspire Mountains | Graelingmoot |
Helspire Mountains | Serpent Jetty |
Helspire Mountains | The Monolith Of Latam |
Hochland | Brass Leep |
Hochland | Hergig |
Ice Tooth Mountains | Doomkeep |
Ice Tooth Mountains | Icedrake Fjord |
Ice Tooth Mountains | Longship Graveyard |
Lyonesse | Lyonesse |
Lyonesse | Mousillon |
Middenland | Carroburg |
Middenland | Middenheim |
Middenland | Weismund |
Mountains of Hel | Aeslings Conclave |
Mountains of Hel | Altar of Spawns |
Mountains of Hel | Winter Pyre |
Mountains of Naglfari | Naglfari Plain |
Mountains of Naglfari | Varg Camp |
Nordland | Dietershafen |
Nordland | Salzenmund |
Northern Grey Mountains | Blackstone Post |
Northern Grey Mountains | Grung Zint |
Northern Grey Mountains | Karak Ziflin |
Northern Oblast | Fort Ostrosk |
Northern Oblast | Fort Straghov |
Northern Worlds Edge Mountains | Karak Ungor |
Northern Worlds Edge Mountains | Khazid Irkulaz |
Ostermark | Bechafen |
Ostermark | Essen |
Ostland | Castle Von Rauken |
Ostland | Norden |
Ostland | Wolfenburg |
Parravon Et Quenelles | Parravon |
Parravon Et Quenelles | Quenelles |
Peak Pass | gnashraks_lair |
Peak Pass | Karak Kadrin |
Reikland | Altdorf |
Reikland | Eilhart |
Reikland | Grunburg |
Reikland | Helmgart |
Rib Peaks | Grom Peak |
Rib Peaks | Mount Gunbad |
Southern Badlands | Agrul Migdhal |
Southern Badlands | Galbaraz |
Southern Badlands | Gor Gazan |
Southern Badlands | Gronti Mingol |
Southern Grey Mountains | Grimhold |
Southern Grey Mountains | Karak Azgaraz |
Southern Grey Mountains | Karak Norn |
Southern Oblast | Fort Jakova |
Southern Oblast | Kislev |
Southern Oblast | Zavastra |
Stirland | The Moot |
Stirland | Wurtbad |
Talabecland | Kemperbad |
Talabecland | Talabheim |
The Silver Road | Karaz A Karak |
The Silver Road | Mount Squighorn |
The Silver Road | The Pillars of Grungni |
The Vaults | Karak Bhufdar |
The Vaults | Karak Izor |
The Vaults | Zarakzil |
The Wasteland | Gorssel |
The Wasteland | Marienburg |
Tilea | Luccini |
Tilea | Miragliano |
Troll Country | Erengrad |
Troll Country | Zoishenk |
Trollheim Mountains | Bay of Blades |
Trollheim Mountains | Sarl Encampment |
Trollheim Mountains | The Tower of Khrakk |
Vanaheim Mountain | bjornlings_gathering |
Vanaheim Mountain | Pack Ice Bay |
Vanaheim Mountain | Troll Fjord |
Western Badlands | Bitterstone Mine |
Western Badlands | Dragonhorn Mines |
Western Badlands | Ekrund |
Western Badlands | Stonemine Tower |
Western Border Princes | Zvorak |
Western Border Princes | Myrmidens |
Western Sylvania | Castle Templehof |
Western Sylvania | Fort Oberstyre |
Western Sylvania | Schwartzhafen |
Wissenland | Nuln |
Wissenland | Pfeildorf |
Wissenland | Wissenburg |
Yn Edri Eternos | The Oak of Ages |
Zhufbar | Karag Dromar |
Zhufbar | Oakenhammer |
Zhufbar | Zhufbar |
What faction are you planning on playing in the combined Mortal Empires campaign and what settlements are you planning on raiding first? Let us know in the comments section below! And be sure to check out the rest of our Warhammer 2 guides for more tips and tricks.
- Climate should not be confused with terrain, corruption and attrition which are all different.
- Climate should not be confused with weather effects such as storms, sandstorms from the Great Incantation of Khsar, or the Mists of Yvresse.
In Total War: Warhammer II each settlement on the campaign map has a different climate. Each faction has different preferences for the climate of areas they wish to occupy. One may prefer jungle, while another may find jungles unpleasant and prefer frozen areas. While factions can occupy settlements in any climate, doing so in an unpleasant/uninhabitable climates incurs various penalties.
Please note that Horde races such as Warriors of Chaos and Beastmen are not affected by climate, as they do not occupy settlements.
The climate system replaced the regional occupation system from TWW1.
- 2Climate preferences table
- 3Habitability effects
Climate types[edit | edit source]
Currently there are 10 climates in Total War: Warhammer II.
Climate | Description |
---|---|
Chaotic Wasteland | Nature's rules do not apply in regions under the influence of the Ruinous Powers. Only the followers of the Dark Gods could hope to remain here, and even they do so at great personal risk. |
Wasteland | Scorched or scoured - nothing grows here and only a few races could survive in this region, let alone thrive. |
Frozen | Eternal winter blights this region. Lakes of ice, fierce shard storms and snow-covered fjords scatter the environment. It takes a determined kind of people to eke out a life here. |
Ocean | The oceans of the world harbor many great wrecks and treasures, as only the best seafaring races can truly master its currents and tides. |
Mountain | The snow-capped peaks of this world scrape the sky. Mountainous regions are hazardous, although those races that inhabit them rarely live on the surface. |
Temperate Island | Climate on the isles in this region is changeable. However, the trees grow tall and strong, the hunting is good, and crops can be grown by competent farmers. |
Temperate | The terrain of this region consists of lush grasslands and sprawling forests, with food and resources in abundance. |
Magical Forest | Steeped in magic, just who is allowed to remain in the forests' interior is the will of the trees themselves and their spirit allies. |
Savannah | Scattered tree growth is broken by course grasslands and watering holes. Here, the climate is hot and the bugs grow large. |
Jungle | Dense jungle is hot and humid, and often home to creatures and plants that consider potential empire-builders to be prey. |
Desert | The sun burns and very little grows here, yet the shifting sands of this region hide more than mere dunes - certain races have proven tenacious in this climate. |
Climate preferences table[edit | edit source]
In the table below, green = favorable, yellow = Unpleasant, red = Uninhabitable.
Hover over the abbreviated links to see which faction they refer to.
Total War: WARHAMMER II - Mortal Empires On Steam
Climate | Habitability | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Humans1 | Dwarfs | Greenskins | Vampire Counts | High Elves | Dark Elves | LM | Skaven | Tomb Kings | Vampire | NSC | WE9 | |||||||||||||
Base | GO | THE | Base | KK2 | Base | BH8 | BA8 | BR8 | Base | BL3 | LO4 | OoL4 | AV4 | NA4 | YV4 | KoC4 | Base | BD | HG5 | Base | Rictus6 | Base | EoN7 | CoL7 |
Chaotic Wasteland | ||||||||||||||||||||||||
Wasteland | ||||||||||||||||||||||||
Frozen | ||||||||||||||||||||||||
Ocean | ||||||||||||||||||||||||
Mountain | ||||||||||||||||||||||||
Temperate Island | ||||||||||||||||||||||||
Temperate | ||||||||||||||||||||||||
Magical Forest | ||||||||||||||||||||||||
Savannah | ||||||||||||||||||||||||
Jungle | ||||||||||||||||||||||||
Desert |
Notes[edit | edit source]
- 1. Human factions include The Empire, Bretonnia, Kislev and Southern Realms.
- 2. Sub-factions of the Dwarfs with different climate preferences.
- 3. Sub-faction of the Vampire Counts with unique climate preferences.
- 4. Sub-factions of the High Elves all with unique climate preferences.
- 5. Sub-faction of the Dark Elves with unique climate preferences.
- 6. Sub-faction of the Skaven with different climate preferences.
- 7. Sub-factions of the Tomb Kings with different climate preferences.
- 8. Sub-factions of the Greenskins with different climate preferences.
- 9. Wood Elves have full habitability in all climates, however they also have a special settlement system: They can only build outposts outside of their great forest.
Habitability effects[edit | edit source]
WORLD DOMINATION! Total War: Warhammer 2 Mortal Empires ..
Habitable / Favourable[edit | edit source]
Habitable climates have no penalties for occupying a settlement.
Unpleasant[edit | edit source]
Unpleasant climates are penalized. Keygen for mac torrent. Construction times of settlements are increased and income, replenishment and public order are lowered:
- Construction cost: +30% for all buildings
- Construction time: +3 for Province Capital/Settlement buildings
- Income from all buildings: -15%
- Casualty replenishment rate: -8%
- Public order: -1
Uninhabitable[edit | edit source]
Uninhabitable climates suffer severe penalties. You can still occupy them, but construction and recruitment times are increased. Income, replenishment, growth and public order are reduced severely:
- Construction time: +100% for all buildings
- Recruitment duration: +1 turn for all units
- Construction cost: +50% for all buildings
- Income from all buildings: -50%
- Casualty replenishment rate: -15%
- Growth: -7
- Public order: -3